Hunter footsteps
Each left/right foot plant in the hunter walk cycle.
footstep(.hunter, foot, attenuation, pan)Maximum; distance attenuation applies
Trace every cue to its trigger, audition the shipped mix, and compare fresh ElevenLabs takes.
Each left/right foot plant in the hunter walk cycle.
footstep(.hunter, foot, attenuation, pan)Maximum; distance attenuation applies
Authored footstep.left and footstep.right cues in every goblin walk clip.
footstep(.goblin, foot, attenuation, pan)Maximum; distance attenuation applies
A hunter melee attack begins; the selected take depends on the attack type.
meleeSwing(action)A stealth attack lands; layered with the sword swing.
sneakImpactA melee attack damages a surviving goblin.
goblinHitThe hunter blocks an incoming melee strike.
blockImpactThe hunter attempts to move into a cave wall.
wallBumpA goblin becomes alerted to the hunter.
goblinAlertEach goblin defeated by an attack.
goblinDeaths(count)Combat removes vitality from a male hunter.
playerHurt(.male)Combat removes vitality from a female hunter.
playerHurt(.female)The troll warlord begins his volley presentation.
trollRoarThe player holds the ranged control to draw a bow; playback rate matches draw time.
bowDraw(duration)The bow reaches full draw.
bowFullDrawThe player releases a drawn bow.
bowReleaseA player arrow travels; playback rate matches flight duration.
arrowFlight(duration)A bow or spell action cannot be performed.
rangedUnavailableMending Light is held and channeling.
healingChant(isChanneling)Arcane Aegis is held and channeling.
aegisChant(isChanneling)The player or a nearby shaman channels fireball, frost bolt, or lightning.
targetedSpellCasting(spell)A targeted spell reaches full charge.
spellChargeConfirmedMending Light or Arcane Aegis resolves successfully.
restorationConfirmedA lightning spell strikes its target.
lightningImpactA fireball projectile travels.
fireballFlightA fireball reaches its target.
fireballImpactA frost bolt projectile travels.
frostBoltFlightA frost bolt reaches its target.
frostBoltImpactNo current gameplay trigger.
not wiredNo current gameplay trigger.
not wiredThe den ritual meter rises; currently intentionally muted in the mix.
ritualChant(intensity)Intentionally muted
The hunter enters a seven-tile radius around a generated cave puddle.
DenPondAudio.update(puddles, listener)Maximum; squared distance falloff applies
The relic trap boulder begins dragging, then impacts.
relicBoulderDrag / relicBoulderImpactA goblin laughs during the relic trap sequence.
relicGoblinLaugh(index)The player holds Wait, reaches fast-forward, then releases it.
waitRampUp / waitLoop / waitRampDownThe character sheet, backpack, or settings panel opens from the den HUD.
characterSheetOpened / backpackOpened / settingsOpenedThe hunter collects loot from a defeated enemy.
bodyLootA den chest is opened and its loot is presented.
chestOpeningItems move from trunks, reward containers, or relic tables.
containerRummageGear is equipped, transferred, or the active weapon changes.
equipmentRustle / weaponSwitchWeapon switch overrides this to 82%
Combat defeat plays immediately; victory assets are shipped but the trigger is not currently called.
combatDefeat / combatVictoryThe hunter rests at camp between hunts.
campaignRestA living captive is nearby; a non-repeating call is chosen every 5–15 seconds.
playNearestCaptiveVoice(in:)Maximum; proximity fade applies
Leaving town for the hunt map, entering a den, or descending one floor.
playHuntMapTransition / playDenEntry / playDenDescentSequenceAlert crosses a threshold or decreases during the hunt.
playThresholdAlarm / playAlertDecreaseSoundOpening the shop, completing a purchase or sale, or rejecting an unaffordable trade.
playShopSound(from:)Opening, accepting, rewarding, removing, or replacing a mission posting.
MissionContractOverlay / playPostingReplacementSoundsA primary title or character-selection menu action is pressed.
HunterTitleMenuSoundPlayer.playButtonPress()A new hunter level summary appears for the first time.
playLevelUpFanfare(for:)Title, town, cave exploration, and boss-hunt music modes.
desiredMusicResourceShipped and gain-trimmed, but no current music mode selects these tracks.
not wiredElite/boss track is trimmed to 81%