Editors

Sound Studio

Trace every cue to its trigger, audition the shipped mix, and compare fresh ElevenLabs takes.

139 audio files50 trigger groups50 shown
Movement17% mix

Hunter footsteps

Each left/right foot plant in the hunter walk cycle.

footstep(.hunter, foot, attenuation, pan)

Maximum; distance attenuation applies

FootstepHunter1.mp3Missing
FootstepHunter2.mp3Missing
FootstepHunter3.mp3Missing
FootstepHunter4.mp3Missing
Movement15% mix

Goblin footsteps

Authored footstep.left and footstep.right cues in every goblin walk clip.

footstep(.goblin, foot, attenuation, pan)

Maximum; distance attenuation applies

FootstepGoblin1.mp3Missing
FootstepGoblin2.mp3Missing
FootstepGoblin3.mp3Missing
FootstepGoblin4.mp3Missing
Combat85% mix

Sword swing

A hunter melee attack begins; the selected take depends on the attack type.

meleeSwing(action)
SwordSwingQuick.mp3Missing
SwordSwing.mp3Missing
SwordSwingElevenLabs.mp3Missing
Combat88% mix

Sneak attack surprise

A stealth attack lands; layered with the sword swing.

sneakImpact
GoblinAlert1.mp3Missing
GoblinAlert2.mp3Missing
GoblinAlert3.mp3Missing
GoblinAlert4.mp3Missing
GoblinAlert5.mp3Missing
Combat80% mix

Goblin flesh hit

A melee attack damages a surviving goblin.

goblinHit
GoblinHit1.mp3Missing
GoblinHit2.mp3Missing
GoblinHit3.mp3Missing
Combat90% mix

Shield block

The hunter blocks an incoming melee strike.

blockImpact
BlockImpact1.mp3Missing
BlockImpact2.mp3Missing
Combat82% mix

Wall bump

The hunter attempts to move into a cave wall.

wallBump
WallBump.mp3Missing
Combat76% mix

Goblin alert

A goblin becomes alerted to the hunter.

goblinAlert
GoblinThreat50_1.mp3Missing
GoblinThreat50_2.mp3Missing
Combat90% mix

Goblin death

Each goblin defeated by an attack.

goblinDeaths(count)
GoblinDeath1.mp3Missing
GoblinDeath2.mp3Missing
GoblinDeath3.mp3Missing
GoblinDeath4.mp3Missing
Voices88% mix

Player hurt — male

Combat removes vitality from a male hunter.

playerHurt(.male)
PlayerHurtMale1.mp3Missing
PlayerHurtMale2.mp3Missing
PlayerHurtMale3.mp3Missing
PlayerHurtMale4.mp3Missing
Voices88% mix

Player hurt — female

Combat removes vitality from a female hunter.

playerHurt(.female)
PlayerHurtFemale1.mp3Missing
PlayerHurtFemale2.mp3Missing
PlayerHurtFemale3.mp3Missing
PlayerHurtFemale4.mp3Missing
Voices90% mix

Troll warlord roar

The troll warlord begins his volley presentation.

trollRoar
TrollChieftainRoar.mp3Missing
Combat68% mix

Bow draw

The player holds the ranged control to draw a bow; playback rate matches draw time.

bowDraw(duration)
BowDraw1.mp3Missing
BowDraw2.mp3Missing
Combat72% mix

Bow at full draw

The bow reaches full draw.

bowFullDraw
BowFullDraw.mp3Missing
Combat82% mix

Bow release

The player releases a drawn bow.

bowRelease
BowRelease1.mp3Missing
BowRelease2.mp3Missing
BowRelease3.mp3Missing
Combat72% mix

Arrow flight

A player arrow travels; playback rate matches flight duration.

arrowFlight(duration)
ArrowFlight.mp3Missing
Interface86% mix

Ranged action unavailable

A bow or spell action cannot be performed.

rangedUnavailable
RangedUnavailable.mp3Missing
Magic70% mix

Healing chant

Mending Light is held and channeling.

healingChant(isChanneling)
HealingChant.mp3Missing
Magic70% mix

Arcane Aegis chant

Arcane Aegis is held and channeling.

aegisChant(isChanneling)
ArcaneAegisChargingChant.mp3Missing
Magic70% mix

Targeted spell casting chants

The player or a nearby shaman channels fireball, frost bolt, or lightning.

targetedSpellCasting(spell)
FireballCastingChant.mp3Missing
FrostBoltCastingChant.mp3Missing
LightningCastingChant.mp3Missing
Magic82% mix

Spell charge confirmed

A targeted spell reaches full charge.

spellChargeConfirmed
MagicChargeConfirmation.mp3Missing
Magic80% mix

Restoration confirmed

Mending Light or Arcane Aegis resolves successfully.

restorationConfirmed
RestorationConfirmation.mp3Missing
Magic90% mix

Lightning impact

A lightning spell strikes its target.

lightningImpact
LightningImpactThunder.mp3Missing
Magic86% mix

Fireball flight

A fireball projectile travels.

fireballFlight
FireballFlight.mp3Missing
Magic95% mix

Fireball impact

A fireball reaches its target.

fireballImpact
FireballImpact.mp3Missing
Magic86% mix

Frost bolt flight

A frost bolt projectile travels.

frostBoltFlight
FrostBoltFlight.mp3Missing
Magic95% mix

Frost bolt impact

A frost bolt reaches its target.

frostBoltImpact
FrostBoltImpact.mp3Missing
MagicNot wired100% mix

Lightning cast variants

No current gameplay trigger.

not wired
LightningCast1.mp3Missing
LightningCast2.mp3Missing
LightningCast3.mp3Missing
LightningCast4.mp3Missing
MagicNot wired100% mix

Lightning charge variants

No current gameplay trigger.

not wired
LightningCharge1.mp3Missing
LightningCharge2.mp3Missing
Den0% mix

Ritual chant

The den ritual meter rises; currently intentionally muted in the mix.

ritualChant(intensity)

Intentionally muted

RitualChant.mp3Missing
Den25% mix

Cave pond water

The hunter enters a seven-tile radius around a generated cave puddle.

DenPondAudio.update(puddles, listener)

Maximum; squared distance falloff applies

CavePondDrip.mp3Missing
Den100% mix

Relic boulder trap

The relic trap boulder begins dragging, then impacts.

relicBoulderDrag / relicBoulderImpact
RelicTrapBoulderDrag.mp3Missing
RelicTrapBoulderImpact.mp3Missing
Voices88% mix

Relic goblin laugh

A goblin laughs during the relic trap sequence.

relicGoblinLaugh(index)
GoblinEvilLaugh1.mp3Missing
GoblinEvilLaugh2.mp3Missing
GoblinEvilLaugh3.mp3Missing
Den82% mix

Wait time ramp

The player holds Wait, reaches fast-forward, then releases it.

waitRampUp / waitLoop / waitRampDown
TimeRampUp.mp3Missing
TimeRampLoop.wavMissing
TimeRampDown.wavMissing
Interface62% mix

Den panel opens

The character sheet, backpack, or settings panel opens from the den HUD.

characterSheetOpened / backpackOpened / settingsOpened
CharacterSheetOpen.mp3Missing
BackpackOpen.mp3Missing
SettingsOpen.mp3Missing
Interface95% mix

Body loot

The hunter collects loot from a defeated enemy.

bodyLoot
BodyLoot1.mp3Missing
BodyLoot2.mp3Missing
BodyLoot3.mp3Missing
Interface95% mix

Chest opening

A den chest is opened and its loot is presented.

chestOpening
ChestOpen1.mp3Missing
ChestOpen2.mp3Missing
ChestOpen3.mp3Missing
Interface95% mix

Container rummage

Items move from trunks, reward containers, or relic tables.

containerRummage
ContainerRummage.mp3Missing
Interface95% mix

Equipment rustle

Gear is equipped, transferred, or the active weapon changes.

equipmentRustle / weaponSwitch

Weapon switch overrides this to 82%

EquipmentRustle.mp3Missing
Combat95% mix

Combat result stings

Combat defeat plays immediately; victory assets are shipped but the trigger is not currently called.

combatDefeat / combatVictory
CombatDefeat1.mp3Missing
CombatDefeat2.mp3Missing
CombatVictory1.mp3Missing
CombatVictory2.mp3Missing
Voices95% mix

Campaign rest

The hunter rests at camp between hunts.

campaignRest
LoudSnoring3.mp3Missing
LoudSnoring4.mp3Missing
Voices30% mix

Captive calls

A living captive is nearby; a non-repeating call is chosen every 5–15 seconds.

playNearestCaptiveVoice(in:)

Maximum; proximity fade applies

CaptivePuppy1.mp3Missing
CaptivePuppy2.mp3Missing
CaptivePuppy3.mp3Missing
CaptivePuppy4.mp3Missing
CaptiveMale1.mp3Missing
CaptiveMale2.mp3Missing
CaptiveMale3.mp3Missing
CaptiveFemale1.mp3Missing
CaptiveFemale2.mp3Missing
CaptiveFemale3.mp3Missing
CaptiveFemale4.mp3Missing
CaptiveFemale5.mp3Missing
Town95% mix

Hunt and den navigation

Leaving town for the hunt map, entering a den, or descending one floor.

playHuntMapTransition / playDenEntry / playDenDescentSequence
HuntMapTransition1.mp3Missing
HuntMapTransition2.mp3Missing
DenEntry1.mp3Missing
DenEntry2.mp3Missing
DenEntry3.mp3Missing
DenDescentEcho1.mp3Missing
DenDescentEcho2.mp3Missing
DenDescentEcho3.mp3Missing
DenDescentEcho4.mp3Missing
Den90% mix

Den alert meter

Alert crosses a threshold or decreases during the hunt.

playThresholdAlarm / playAlertDecreaseSound
DenAlertThreshold.mp3Missing
DenAlertDecrease1.mp3Missing
DenAlertDecrease2.mp3Missing
Town95% mix

Town shop

Opening the shop, completing a purchase or sale, or rejecting an unaffordable trade.

playShopSound(from:)
ShopOpen1.mp3Missing
ShopOpen2.mp3Missing
ShopBuy1.mp3Missing
ShopBuy2.mp3Missing
ShopSell1.mp3Missing
ShopSell2.mp3Missing
ShopInsufficientGold1.mp3Missing
ShopInsufficientGold2.mp3Missing
ShopInsufficientGold3.mp3Missing
Town95% mix

Mission contract

Opening, accepting, rewarding, removing, or replacing a mission posting.

MissionContractOverlay / playPostingReplacementSounds
MissionPaperUnfurl1.mp3Missing
MissionPaperUnfurl2.mp3Missing
MissionPaperUnfurl3.mp3Missing
MissionAcceptStamp1.mp3Missing
MissionAcceptStamp2.mp3Missing
MissionRewardStamp.mp3Missing
MissionPostingTear.mp3Missing
MissionPostingNail.mp3Missing
Interface90% mix

Title menu button

A primary title or character-selection menu action is pressed.

HunterTitleMenuSoundPlayer.playButtonPress()
TitleMenuButtonPress.mp3Missing
Interface90% mix

Level up fanfare

A new hunter level summary appears for the first time.

playLevelUpFanfare(for:)
LevelUpTrumpets.mp3Missing
Music100% mix

Active music

Title, town, cave exploration, and boss-hunt music modes.

desiredMusicResource
TitleChoirTheme.mp3Missing
TheOldTowerInn.mp3Missing
CaveTheme.mp3Missing
BossHuntTheme.mp3Missing
MusicNot wired67% mix

Unselected battle music

Shipped and gain-trimmed, but no current music mode selects these tracks.

not wired

Elite/boss track is trimmed to 81%

BattleThemeA.mp3Missing
EliteBossBattleTheme.mp3Missing